GamersCrib
06-18-2008, 01:05 PM
There was a magazine article recently released over at gamesradar.com (http://www.gamersradar.com) which was a pretty interesting read on what to expect from Warhead. There is no direct online link however we will sum it up for you. Lets check it out:
Chief among gamers complaints was the game's pushing of hardware boundaries, especially its so-called "future proofing" meant to allow its visuals to scale upwared withe the release of future hardware.
Yerli: this feature was included with the best of intentions, but the backlash was intense--gamers wanted to be able to max out Crysis graphics at launch on existing systems. In hindsight, Yerli agrees that the move was a "mistake" and that it would've been wiser to unlock the games highest graphics settings in a patch when better hardware became available
Crysis's high system specs were another bone of contention, and Yerli acknowledges that the launch specs were high. Warhead he promises will rewared those who upgraded to play Crysis. "if you were able to run Crysis, you'll be able to run Warhead better" says yerli.
it will still push the graphics barrier.
Warhead will benefit from a new global ambient lighting system that will boost visual acuity in the games enviro's and models. improvemtnts in the way of lights and shadows interact witht the world enhance small details previously unoticed, and spotlight the games shader effects and include new particle effects that are "dense and intense" says Yerli with no impact on frame rate.
new AI for both humans and aliens with less linear missions
"i think we announced Crysis too early" admits Yerli, who adds that unrealistically high expectations ultimatly hurt the game.
Warhead will ship this year, if Yerli has his way, all Cryteks future games will be announced in mere 3 months before thier release date. "if you have the right product, its never too late"
You can find the magazines source release date and info here. (http://www.gamesradar.com/pc/crysis/news/pc-gamer-announces-crysis-warhead/a-200806041226105024/g-2006032914441159019)
Chief among gamers complaints was the game's pushing of hardware boundaries, especially its so-called "future proofing" meant to allow its visuals to scale upwared withe the release of future hardware.
Yerli: this feature was included with the best of intentions, but the backlash was intense--gamers wanted to be able to max out Crysis graphics at launch on existing systems. In hindsight, Yerli agrees that the move was a "mistake" and that it would've been wiser to unlock the games highest graphics settings in a patch when better hardware became available
Crysis's high system specs were another bone of contention, and Yerli acknowledges that the launch specs were high. Warhead he promises will rewared those who upgraded to play Crysis. "if you were able to run Crysis, you'll be able to run Warhead better" says yerli.
it will still push the graphics barrier.
Warhead will benefit from a new global ambient lighting system that will boost visual acuity in the games enviro's and models. improvemtnts in the way of lights and shadows interact witht the world enhance small details previously unoticed, and spotlight the games shader effects and include new particle effects that are "dense and intense" says Yerli with no impact on frame rate.
new AI for both humans and aliens with less linear missions
"i think we announced Crysis too early" admits Yerli, who adds that unrealistically high expectations ultimatly hurt the game.
Warhead will ship this year, if Yerli has his way, all Cryteks future games will be announced in mere 3 months before thier release date. "if you have the right product, its never too late"
You can find the magazines source release date and info here. (http://www.gamesradar.com/pc/crysis/news/pc-gamer-announces-crysis-warhead/a-200806041226105024/g-2006032914441159019)