GamersCrib
02-19-2009, 07:26 PM
New maps for Team Fortress 2 are set to arrive with the latest class update. Keep reading to find out more:
Arena_Watchtower
An Arena map that plays unlike any of Valve’s Arena maps, with a heavy focus on vertical space and long, open sight lines. Control of the central building is a key decision that teams must wrestle over. More Sniper friendly than most Arena maps, it’s a perfect complement to the Scout update. Batter up!
http://www.teamfortress.com/scoutupdate/images/screenshots/watch_01_thumb.jpg (http://www.teamfortress.com/scoutupdate/images/screenshots/watch_01.jpg) http://www.teamfortress.com/scoutupdate/images/screenshots/watch_03_thumb.jpg (http://www.teamfortress.com/scoutupdate/images/screenshots/watch_03.jpg) http://www.teamfortress.com/scoutupdate/images/screenshots/watch_04_thumb.jpg (http://www.teamfortress.com/scoutupdate/images/screenshots/watch_04.jpg)
CP_Junction
A Gravel-Pit style map that the community has been heckling us to include for months. Junction is a sharp contrast to Watchtower. It’s full of tight spaces and short sight lines, which create combat opportunities dominated by ambushes and explosive weaponry.
http://www.teamfortress.com/scoutupdate/images/screenshots/junct_01_thumb.jpg (http://www.teamfortress.com/scoutupdate/images/screenshots/junct_01.jpg) http://www.teamfortress.com/scoutupdate/images/screenshots/junct_02_thumb.jpg (http://www.teamfortress.com/scoutupdate/images/screenshots/junct_02.jpg) http://www.teamfortress.com/scoutupdate/images/screenshots/junct_04_thumb.jpg
As always, stay tuned to GamersCrib.net to find out first about the next Scout Update!
Arena_Watchtower
An Arena map that plays unlike any of Valve’s Arena maps, with a heavy focus on vertical space and long, open sight lines. Control of the central building is a key decision that teams must wrestle over. More Sniper friendly than most Arena maps, it’s a perfect complement to the Scout update. Batter up!
http://www.teamfortress.com/scoutupdate/images/screenshots/watch_01_thumb.jpg (http://www.teamfortress.com/scoutupdate/images/screenshots/watch_01.jpg) http://www.teamfortress.com/scoutupdate/images/screenshots/watch_03_thumb.jpg (http://www.teamfortress.com/scoutupdate/images/screenshots/watch_03.jpg) http://www.teamfortress.com/scoutupdate/images/screenshots/watch_04_thumb.jpg (http://www.teamfortress.com/scoutupdate/images/screenshots/watch_04.jpg)
CP_Junction
A Gravel-Pit style map that the community has been heckling us to include for months. Junction is a sharp contrast to Watchtower. It’s full of tight spaces and short sight lines, which create combat opportunities dominated by ambushes and explosive weaponry.
http://www.teamfortress.com/scoutupdate/images/screenshots/junct_01_thumb.jpg (http://www.teamfortress.com/scoutupdate/images/screenshots/junct_01.jpg) http://www.teamfortress.com/scoutupdate/images/screenshots/junct_02_thumb.jpg (http://www.teamfortress.com/scoutupdate/images/screenshots/junct_02.jpg) http://www.teamfortress.com/scoutupdate/images/screenshots/junct_04_thumb.jpg
As always, stay tuned to GamersCrib.net to find out first about the next Scout Update!