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View Full Version : Team Fortress 2 Update Released


GamersCrib
07-02-2008, 11:06 AM
Valve (http://www.valvesoftware.com/) has released a new update yesterday for Team Fortress 2. Lets take a look:


• Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
• Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
• Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
• Fixed spy getting stuck in players after removing his disguise
• Fixed spy stabbing and being able to go invisible instantly
• Fixed spy disguised as enemy medic being able to spam voice commands
• Fixed buffed health not decaying properly after being healed by a dispenser
• Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
• Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
• Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location

The updates will apply to the game automatically when your Steam client is restarted.