GamersCrib
07-23-2008, 01:53 AM
Microsoft (http://microsoft.com) has released details on DirectX 11, the follow-up application programming interface to DX 10. The DX 11 details were released in a bullet point format at the company's 2008 Gamefest event held in Seattle, Washington today. According to Shacknews (http://www.shacknews.com/onearticle.x/53810), Here's what we know about the upcoming DirectX:
DX 11 will support Windows Vista and future version of the platform, as well as DX 10, DX10.1, and future DX 11 hardware. In addition, a new compute shader technology will allow developers to use the graphics processing unit as a parallel processor. Gamers with multi-core machines will be able to take advantage of DX 11's ability to do multi-threaded resource handling. Finally, the new API will support tessellation, which sets out to blur the line between high quality pre-rendered cut-scenes and scenes rendered in real-time. Tessellation will allow developers to refine models to be smoother when viewed up close.
While these new details do sound promising, Microsoft has not released a launch date for DX 11.
The bullet points, as provided by Microsoft, are listed below.
* Full support (including all DX11 hardware features) on Windows Vista as well as future versions of Windows
* Compatibility with DirectX 10 and 10.1 hardware, as well as support for new DirectX 11 hardware
* New compute shader technology that lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor
* Multi-threaded resource handling that will allow games to better take advantage of multi-core machines
* Support for tessellation, which blurs the line between super high quality pre-rendered scenes and scenes rendered in real-time, allowing game developers to refine models to be smoother and more attractive when seen up close
To read more on this and the source of this news, visit here (http://www.shacknews.com/onearticle.x/53810).
DX 11 will support Windows Vista and future version of the platform, as well as DX 10, DX10.1, and future DX 11 hardware. In addition, a new compute shader technology will allow developers to use the graphics processing unit as a parallel processor. Gamers with multi-core machines will be able to take advantage of DX 11's ability to do multi-threaded resource handling. Finally, the new API will support tessellation, which sets out to blur the line between high quality pre-rendered cut-scenes and scenes rendered in real-time. Tessellation will allow developers to refine models to be smoother when viewed up close.
While these new details do sound promising, Microsoft has not released a launch date for DX 11.
The bullet points, as provided by Microsoft, are listed below.
* Full support (including all DX11 hardware features) on Windows Vista as well as future versions of Windows
* Compatibility with DirectX 10 and 10.1 hardware, as well as support for new DirectX 11 hardware
* New compute shader technology that lays the groundwork for the GPU to be used for more than just 3D graphics, so that developers can take advantage of the graphics card as a parallel processor
* Multi-threaded resource handling that will allow games to better take advantage of multi-core machines
* Support for tessellation, which blurs the line between super high quality pre-rendered scenes and scenes rendered in real-time, allowing game developers to refine models to be smoother and more attractive when seen up close
To read more on this and the source of this news, visit here (http://www.shacknews.com/onearticle.x/53810).