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View Full Version : Spore Dev: DRM 'Necessary Part' of Our Business


TheNewsGuy
08-15-2008, 03:33 PM
Executive producer Lucy Bradshaw described the copy protection built into EA Maxis' upcoming life-sim Spore (http://www.shacknews.com/tag.x/Spore) (PC, Mac) as a necessary element of the PC gaming business, adding that the software will not burden legitimate users too heavily. http://gamerscrib.net/images/sshots/Screenshot/10251/10251_487bc3d5708e7_thumbnail.jpg (http://gamerscrib.net/screenshots.x?gallery=10251&game_id=4227&id=122342)http://gamerscrib.net/images/sshots/Screenshot/10251/10251_487bc3dfc8240_thumbnail.jpg (http://gamerscrib.net/screenshots.x?gallery=10251&game_id=4227&id=122343)

"[Spore has] copy protection, it is a necessary part of our biz," Bradshaw told Eurogamer (http://www.eurogamer.net/article.php?article_id=214078). "But we've worked to make it something that does not punish the legit owners," Bradshaw said.
Publisher Electronic Arts made waves last May when the company revealed that Spore would