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View Full Version : Call of Duty: World at War Hands-on Preview


TheNewsGuy
08-19-2008, 03:56 PM
It was during a turret sequence, as the repetitive sound of the gun cycled for what seemed like minutes, that I had the familiar thought: "Maybe we really don't need another World War II shooter right now." </P>
I have always dismissed the usual complaints of World War II oversaturation. After all, without more games based on The War, we wouldn't have something like Company of Heroes. Who cares what the setting is, as long as the game is solid? http://www.gamerscrib.net/images/sshots/Screenshot/10364/10364_487e80628925c_thumbnail.jpg (http://www.shacknews.com/featuredarticle.x?id=971)http://www.gamerscrib.net/images/sshots/Screenshot/10364/10364_487e809e6e751_thumbnail.jpg (http://www.shacknews.com/featuredarticle.x?id=971)
But do we really need a new version of Stalingrad every two years? How many times can we plant the same charges on anti-aircraft guns, and fire the same bazookas at scripted tanks, before we give up and start to root for the Nazis? E...

Read more here... (http://www.shacknews.com/onearticle.x/54256)