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This is a Incremental patch - You must install v1.2 patch to install v1.3 patch! You can find v1.2 patch in this patch listing.
Notes:
/record and /demo enabled in MP.
Server Log File improvements, including:
o Team Names on Kill loglines.
o Round Win and Loss.
o Timestamps.
o Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
Screenshots no longer overwrite each other.
Tweaked autobalance on select game modes.
03-23-2009
60.95 Mbytes
Hits 34
The latest patch for Call of Duty World at War v1.4 has been released along with the DLC that PC Gamers have been waiting on! Check out details:
* 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
* Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrόckt!
* Improved spawning logic.
* Auto balancing improvements. Players are no longer auto balanced while completing objectives.
* Mods: IWD's can be placed in the usermaps folder.
* Mods: Hold Breath / Sprint functions as intended.
* Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
* Fixed lag caused by shooting at tanks.
* All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
* Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
* Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
* Martyrdom no longer causes direct impact deaths in Hardcore modes.
* "Bayonet jumping" has been disabled.
Stay tuned to GamersCrib.net for all the latest news on Call of Duty World at War and please make sure you sign up on our forums while you download the patch!!